|Day-night cycle duration||
2h 40min (8 Overworld days)
|Solar Energy Boost||
The Moon is the first celestial body that you can reach by using a Tier 1 Rocket. Its surface consists of grayish blocks and is quite flat and bombarded with craters. As you walk on the surface footprints are left behind. Meteors may fall on the Moon.
The Moon's gravity is 18% of The Overworld's and affects players, mobs, arrows and dropped items. The fall damage is also 18% of Overworld's; you need to fall more than 16 m to start getting fall damage, unlike the 3 m on the Overworld (
3 m / 0.18 ≈ 16.67 m), and more than 127 m for a fatal fall (
(20 HP / 0.18) + 16.67 m ≈ 127.78 m).
The moon is uninhabitable by Overworld creatures due to the lack of Oxygen. On the other hand, alien forms of hostile mobs can spawn in the dark and you can find Moon Villages, an alien version of Overworld villages.
The Moon dimension number is -28.
NOTE: Since May 2017, the Moon (and the other dimensions) no longer follows the moon phases seen on the Overworld. See details on GitHub.
The Moon's day-night cycle is 2h 40min long, equaling 8 Overworld days and it is linked to the Moon phases seen on the Overworld. The daytime on the moon lasts from a full moon to the next new moon (4 Overworld days, equaling 1h 20min) and, logically, the nighttime lasts from the new moon to the next full moon.
Since the 1st Overworld night is full moon, you can have a safer landing within the 1st 4 Overworld days, and then the next 4 Overworld days are more dangerous since hostile mobs will be able to spawn in the dark, and so on. If you miss the counting, the moon phases can tell you when it is daytime or nighttime on the moon.
During the nighttime, the environment light levels go very low, allowing hostile mobs to spawn on the surface.
The Overworld seems to be always fixed high up in the sky and only the Sun moves as the time passes by, but this is not entirely true. In fact the Overworld does move not because of the time but if the player travels away from the Moon's equator line (z = 0).
The Overworld apparently moves northward if the player travels southward, and southward if the player travels northward. If the player travels to z = 11,500 or z = -7,000, the Overworld is seen at the horizon line. The Overworld and Sun are perfectly aligned at z = 2,250 and an eclipse will always occur at the noon time on the Moon but it will not get dark (video).
Time and Conversions
For Command blocks and OP/server admins:
- Lunar Sunrise = 1st Overworld day sunrise =
/time set 0000= real time: 00h00min
- Lunar Noon = 3rd Overworld day sunrise =
/time set 48000= real time: 00h40min
- Lunar Sunset = 5th Overworld day sunrise =
/time set 96000= real time: 01h20min
- Lunar Midnight = 7th Overworld day sunrise =
/time set 144000= real time: 02h00min
- Lunar Sunrise = 9th Overworld day sunrise =
/time set 192000= real time: 02h40min
The surface of the moon is formed by craters and is covered by Moon Turf. Underneath it there is Moon Dirt, and underneath that you will find Moon Stone. In the lower levels caves with Moon Copper Ore, Moon Tin Ore and Cheese Ore will generate. The moon has no naturally occurring lava.
Sometimes you may also find Fallen Meteors on the surface of the moon.
You can also find man-made holes, which are the entrance to Moon Dungeons.
The only passive entity that spawns natively and lives on the moon is the Moon Villager. Unlike normal villagers, they cannot trade, and only walk around in their Moon Villages.
- Moon article on the Wikipedia
- Lunar Phase Simulator on the University of Nebraska-Lincoln astronomy education site
Moon caves lit with Glowstone Torch.