Difference between revisions of "Chromatic Applicator"

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The '''Chromatic Applicator''' is a block added in [[Galacticraft 4]].  It is used for coloring [[Vacuum Glass]] and [[Lighting Panel]].
 
The '''Chromatic Applicator''' is a block added in [[Galacticraft 4]].  It is used for coloring [[Vacuum Glass]] and [[Lighting Panel]].
  
 
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==Crafting Recipe==
 +
{{Grid/Crafting Table
 +
|A1= Rose_Red |B1= Magenta_Dye |C1= Lapis_Lazuli
 +
|A2= Orange_Dye  |B2= Compressed_Steel  |C2=Cyan_Dye
 +
|A3=Dandelion_Yellow  |B3=Lime_Dye  |C3= Cactus_Green
 +
|Output= Chromatic Applicator
 +
}}
  
 
==Usage==
 
==Usage==
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When you are happy with the color, place the block which is to be colored, into the right hand slot, and click 'Apply Color'.
 
When you are happy with the color, place the block which is to be colored, into the right hand slot, and click 'Apply Color'.
  
[[Vacuum Glass]] can have its frame colored this way.  The color will also apply to all nearby Vacuum Glass of the same type, even if already placed in the world.  If you want different colored glass frames in different parts of your base, use a Chromatic Applicator in each area.  More specifically, the '''Chromatic Applicator''' which is closest to the player takes priority.  If you change the color, you might sometimes need to refresh chunk rendering to see it (by placing, breaking or changing any block).
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[[Vacuum Glass]] can have its frame colored.  The frame color will also apply to all nearby Vacuum Glass of the same type, even if already placed in the world.  If you want different colored glass frames in different parts of your base, use a Chromatic Applicator in each area.  More specifically, the '''Chromatic Applicator''' which is closest to the player takes priority.  If you change the color, you might sometimes need to refresh chunk rendering to see it (by placing, breaking or changing any block).
 
 
[[Panel Lighting]] can have its lighting colored this way.  The color will apply to all '''newly placed''' Panel Lighting blocks.  So you can have two colors of light next to each other: use Apply Color once in the Chromatic Applicator, place down a few Panel Lighting blocks, then set up a different color and use Apply Color, and place down a few more Panel Lighting blocks.  The Panel Lighting "remembers" a different lighting color for each different design of Panel Lighting (panel, linear, spotlights, double dash, etc) so you will need to use the Chromatic Applicator on each design if you are mixing them.
 
 
 
 
 
 
 
{{Galacticraft}}
 
  
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In summary, the Chromatic Applicator needs to be near to Vacuum Glass to have an effect on it.  It's intended that each base or part of a base should have a Chromatic Applicator somewhere in it to fix the color, if you want colored window frames.
  
 +
[[Lighting Panel]] can have its lighting colored.  The color will apply to all '''newly placed''' Panel Lighting blocks.  So you can have two colors of light next to each other: use Apply Color once in the Chromatic Applicator, place down a few Panel Lighting blocks, then set up a different color and use Apply Color, and place down a few more Panel Lighting blocks.  The Panel Lighting "remembers" a different lighting color for each different design of Panel Lighting (panel, linear, spotlights, double dash, etc).  This color is "remembered" even if the player saves and logs out.  The color will stick until the player changes it, by placing a Panel Lighting block of the same design into a Chromatic Applicator.
  
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The Chromatic Applicator does '''not''' need to be near Lighting Panels.  That's up to the player: the player can click his Panel Lighting blocks in a Chromatic Applicator anywhere on the map to pick up a color for the lights for the next Lighting Panel blocks he places.
  
===Available channels===
 
Currently the available channels are:
 
* Off
 
* Overworld local area map, like a satellite view
 
* Solar system view (animated)
 
* Overworld + Moon + Space Station view (animated)
 
* Telemetry information from a nearby Telemetry Unit - see [[Telemetry Unit]] for details
 
 
More channels are planned in future.
 
 
===Making larger screens===
 
Display Screen blocks, if they are able to, will automatically join up with neighbors to make a larger screen, when you right-click to change the channel.  But, this only happens when two screens next to each other are shapes which can sensibly join together, and it only happens if the screen block you right-clicked on is at the side where they will join.
 
 
Larger screen sizes must be square or rectangular (for example, 2x1, 2x2, 3x2 etc).  Long narrow sizes (for example, 3x1 or 4x1) are not possible.  9x9 is the largest size possible, although sizes over 5x5 are not recommended (see Known Issues below).  Two screens can only join together if the joined-up screen made from both of them will satisfy all these rules.
 
 
Breaking or rotating (with a Standard Wrench) any block in a multi-block screen will cause all the screens which were in that multi-block screen to revert to smaller screen sizes.
 
 
===Planned changes===
 
{{Planned}}
 
* It is planned that sneak-right-click will change the channel without the automatic screen joining.
 
 
==Known issues==
 
* Joining up Display Screens into very large displays, larger than 5x5 can sometimes have join glitches - the screens don't look like they are joining up properly.  It is usually possible to fix the glitch just by clicking on the screens again: it is best aways to click on blocks near to the center. 
 
 
* Breaking multi-block screens can sometimes leave join glitches in the screens which remain, again this can usually be fixed just by clicking on the screens again.  In a worst case scenario where a glitch just won't go away, break all the screens and place them afresh.
 
 
* For screens facing down towards the floor, or up towards the ceiling, the orientation of the on-screen display cannot be changed.
 
 
* Screens facing down towards the floor, or up towards the ceiling, cannot make multi-block displays.
 
 
==Crafting==
 
Versions 3.0.6 and later:
 
{{Grid/Crafting Table
 
|A1=Compressed Steel|B1=Basic Wafer|C1=Compressed Steel
 
|A2=Basic Wafer|B2=V:Glass|C2=Basic Wafer
 
|A3=Compressed Steel|B3=Basic Wafer|C3=Compressed Steel
 
|Output=Display Screen}}
 
 
Version 3.0.5 only:
 
{{Grid/Crafting Table
 
|A1=Compressed Steel|B1=Basic Wafer|C1=Compressed Steel
 
|A2=Basic Wafer|B2=V:Glass|C2=Basic Wafer
 
|A3=Compressed Steel|B3=Advanced Wafer|C3=Compressed Steel
 
|Output=Display Screen}}
 
  
==Gallery==
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[[File:Panel Lighting Example.jpg|frameless|2 different colors of Lighting Panel]]
<gallery>
 
File:Display_Screen_01.png|The first image of Display Screens, tweeted by [[User:Radfast|Radfast]].
 
File:Display_Screen_02.png|5 channels of Display Screens.
 
File:Display_Screen_03.png|Multiple uses of Display Screens (contains custom and 3rd party content).
 
</gallery>
 
  
 
{{Galacticraft}}
 
{{Galacticraft}}

Latest revision as of 04:04, 3 March 2019

Chromatic Applicator
Chromatic Applicator.png
Chromatic Applicator
Mod

Galacticraft

Type

Space Base

Tool

This block can be broken with any tool, but a pickaxe is the quickest

Stackable

Yes (64)

First Appearance

Galacticraft 4

The Chromatic Applicator is a block added in Galacticraft 4. It is used for coloring Vacuum Glass and Lighting Panel.

Crafting Recipe

Rose_Red Magenta_Dye Lapis_Lazuli Grid layout Arrow (small).png Chromatic Applicator
Orange_Dye Compressed_Steel Cyan_Dye
Dandelion_Yellow Lime_Dye Cactus_Green


Usage

First, set up the color you want. Do this by placing blocks or items into the left hand slot and clicking the 'Mix' button. This will mix the color of the block with the existing color - click the 'Mix' button many times for a stronger effect. Every block has its color - for example Dirt is brown, leaves are green, etc, and the dye items (including Lapis Lazuli, Cocoa Beans etc) have strong colors.

If you mess up, you can reset the color to neutral using the 'Reset' button and start again.

When you are happy with the color, place the block which is to be colored, into the right hand slot, and click 'Apply Color'.

Vacuum Glass can have its frame colored. The frame color will also apply to all nearby Vacuum Glass of the same type, even if already placed in the world. If you want different colored glass frames in different parts of your base, use a Chromatic Applicator in each area. More specifically, the Chromatic Applicator which is closest to the player takes priority. If you change the color, you might sometimes need to refresh chunk rendering to see it (by placing, breaking or changing any block).

In summary, the Chromatic Applicator needs to be near to Vacuum Glass to have an effect on it. It's intended that each base or part of a base should have a Chromatic Applicator somewhere in it to fix the color, if you want colored window frames.

Lighting Panel can have its lighting colored. The color will apply to all newly placed Panel Lighting blocks. So you can have two colors of light next to each other: use Apply Color once in the Chromatic Applicator, place down a few Panel Lighting blocks, then set up a different color and use Apply Color, and place down a few more Panel Lighting blocks. The Panel Lighting "remembers" a different lighting color for each different design of Panel Lighting (panel, linear, spotlights, double dash, etc). This color is "remembered" even if the player saves and logs out. The color will stick until the player changes it, by placing a Panel Lighting block of the same design into a Chromatic Applicator.

The Chromatic Applicator does not need to be near Lighting Panels. That's up to the player: the player can click his Panel Lighting blocks in a Chromatic Applicator anywhere on the map to pick up a color for the lights for the next Lighting Panel blocks he places.


2 different colors of Lighting Panel


Impt.png
Unless stated otherwise, all information contained on this wiki should be considered outdated and might not reflect in-game experiences