Difference between revisions of "Electric Compressor"

From Galacticraft Wiki
Jump to: navigation, search
Line 56: Line 56:
 
*  if that recipe has the same item twice over (e.g. Compressed Copper needs 2 copper ingots, Compressed Tin needs 2 tin ingots etc), input pipes will automatically add ingots to both stacks, to keep the 2 item stacks even in size - so the pipes add an ingot to one stack, then an ingot to the other stack, etc
 
*  if that recipe has the same item twice over (e.g. Compressed Copper needs 2 copper ingots, Compressed Tin needs 2 tin ingots etc), input pipes will automatically add ingots to both stacks, to keep the 2 item stacks even in size - so the pipes add an ingot to one stack, then an ingot to the other stack, etc
 
*  if there is no recipe (or no functioning recipe), then the input pipes will try to create a recipe, basically adding ingots in random places to see if that makes a functioning recipe or not.  This will work out fine for the simpler (shapeless) compressor recipes.  For example, fill a hopper with a stack of aluminium ingots and it will automatically place one ingot in the crafting grid, then the next ingot in the crafting grid in a different spot, so making the recipe for [[Compressed Aluminium]] (it's a shapeless recipe requiring 2 aluminium ingots).  Now that the compressor has a functioning recipe, the hopper or input pipes should be able to top-up and replenish those input stacks as long as you have a good supply of the same ingots
 
*  if there is no recipe (or no functioning recipe), then the input pipes will try to create a recipe, basically adding ingots in random places to see if that makes a functioning recipe or not.  This will work out fine for the simpler (shapeless) compressor recipes.  For example, fill a hopper with a stack of aluminium ingots and it will automatically place one ingot in the crafting grid, then the next ingot in the crafting grid in a different spot, so making the recipe for [[Compressed Aluminium]] (it's a shapeless recipe requiring 2 aluminium ingots).  Now that the compressor has a functioning recipe, the hopper or input pipes should be able to top-up and replenish those input stacks as long as you have a good supply of the same ingots
*  but this this will not work for a shaped recipe like [[Tier 1 Heavy-Duty Plating]], that recipe can only be automated either (1) if you set it manually and then your automation maintains enough ingredients in the Electric Compressor to keep it functioning all the time, so that it never empties the crafting grid or (2) if you use Logistics Pipes or a similar mod, as mentioned above
+
*  but this this will not work for a shaped recipe like [[Tier 1 Heavy-Duty Plate]], that recipe can only be automated either (1) if you set it manually and then your automation maintains enough ingredients in the Electric Compressor to keep it functioning all the time, so that it never empties the crafting grid or (2) if you use Logistics Pipes or a similar mod, as mentioned above
 
*  if the crafting grid has items on it which do not make a functioning compressor recipe, then no automatic system will be able to remove those items or re-arrange them into a functioning recipe, the player will have to fix that before automation can work.
 
*  if the crafting grid has items on it which do not make a functioning compressor recipe, then no automatic system will be able to remove those items or re-arrange them into a functioning recipe, the player will have to fix that before automation can work.
 
{{Listend}}
 
{{Listend}}

Revision as of 11:51, 2 December 2014

Electric Compressor
Electric Compressor.png
Electric Compressor
Mod

Galacticraft

Type

Tier 2 Machines

Tool

?

Stackable

Yes (64)

The Electric Compressor has the same use as the non-electric Compressor. Its advantage is that it is not necessary to use coal or wood to power it. Instead it has to be powered with energy.

It is used to make:

In Galacticraft 3 it is classified as a Tier 2 Machine to receive a speed buff if powered with Tier 2 energy.


Usage

The ingredients go in the crafting grid. Most compressor recipes (e.g. Compressed Iron) are shapeless, just requiring two ingots: but for Heavy-Duty Plate correct placement is important.

Electric Compressor UI

Crafting Recipe


Compressed Steel Anvil Compressed Steel Grid layout Arrow (small).png Electric Compressor
Compressed Steel Compressed Bronze Compressed Steel
Aluminum Wire Advanced Wafer Aluminum Wire


Automation

In all versions of Galacticraft, the output slots of the Electric Compressor are accessible from below - for example, place a Hopper beneath it to move its output into a chest (or use another mod with item-moving pipes).

In Galacticraft 2, the input slots (crafting grid) can be accessed from the top side of the Electric Compressor. But because it is a crafting grid, except for the simplest compressor recipes (e.g. Meteoric Iron Ingot -> Compressed Meteoric Iron) you will likely only be able to automate it if using another mod which can place recipe items precisely in a crafting grid, for example Logistics Pipes.

In Galacticraft 3 prior to version 3.0.6.236, the position is similar to Galacticraft 2 except that the input slots can be accessed from 5 sides of the machine - all sides except the underneath.

In Galacticraft 3 from version 3.0.6.237, smarter automation has been added to this machine so that can be automated in several situations even if using 'dumb' inputs like hoppers or Buildcraft pipes. It works like this:

  • if there is already a functioning recipe laid out on the Electric Compressor's crafting grid, input pipes will add ingots (or other items) to the existing recipe item stacks to replenish them
  • if that recipe has the same item twice over (e.g. Compressed Copper needs 2 copper ingots, Compressed Tin needs 2 tin ingots etc), input pipes will automatically add ingots to both stacks, to keep the 2 item stacks even in size - so the pipes add an ingot to one stack, then an ingot to the other stack, etc
  • if there is no recipe (or no functioning recipe), then the input pipes will try to create a recipe, basically adding ingots in random places to see if that makes a functioning recipe or not. This will work out fine for the simpler (shapeless) compressor recipes. For example, fill a hopper with a stack of aluminium ingots and it will automatically place one ingot in the crafting grid, then the next ingot in the crafting grid in a different spot, so making the recipe for Compressed Aluminium (it's a shapeless recipe requiring 2 aluminium ingots). Now that the compressor has a functioning recipe, the hopper or input pipes should be able to top-up and replenish those input stacks as long as you have a good supply of the same ingots
  • but this this will not work for a shaped recipe like Tier 1 Heavy-Duty Plate, that recipe can only be automated either (1) if you set it manually and then your automation maintains enough ingredients in the Electric Compressor to keep it functioning all the time, so that it never empties the crafting grid or (2) if you use Logistics Pipes or a similar mod, as mentioned above
  • if the crafting grid has items on it which do not make a functioning compressor recipe, then no automatic system will be able to remove those items or re-arrange them into a functioning recipe, the player will have to fix that before automation can work.


Impt.png
Unless stated otherwise, all information contained on this wiki should be considered outdated and might not reflect in-game experiences